A concept and illustration created for the game Antariksha Sanchar, based on a brief from the narrative team. The Automaton is a musical machine that creates ripple patterns in its pool using the science of sound — known as Cymatics — performed with the help of its quirky frog companions.
The design goal was to make it feel both mechanical and alive; a device that performs rather than just functions. The work covers the full process — from early sketches and design iterations to final illustration and animation — focused on bringing out the balance between the Automaton's clockwork precision and its playful, musical personality.